期刊名称:ENTERTAINMENT COMPUTING

ISSN:1875-9521
出版频率:Bi-monthly
出版社:ELSEVIER SCI LTD, THE BOULEVARD, LANGFORD LANE, KIDLINGTON, OXFORD, ENGLAND, OXON, OX5 1GB
  出版社网址:https://www.elsevier.com/zh-cn
期刊网址:https://www.journals.elsevier.com/entertainment-computing
影响因子:1.455
主题范畴:COMPUTER SCIENCE, CYBERNETICS;    COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS;    COMPUTER SCIENCE, SOFTWARE ENGINEERING
变更情况:

期刊简介(About the journal)    投稿须知(Instructions to Authors)    编辑部信息(Editorial Board)   



About the journal

Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.

Specific areas of interest include: 
• Computer, video, console and internet games 
• Cultural computing and cultural issues in entertainment 
• Digital new media for entertainment 
• Entertainment robots and robot like applications 
• Entertainment technology, applications, application program interfaces, and entertainment system architectures 
• Human factors of entertainment technology 
• Impact of entertainment technology on users and society 
• Integration of interaction and multimedia capabilities in entertainment systems 
• Interactive television and broadcasting 
• Interactive art and entertainment 
• Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications 
• Mixed, augmented and virtual reality systems for entertainment 
• New genres of entertainment technology 
• Serious Games used in education, training, and research 
• Simulation/gaming methodologies used in education, training, and research 
• Social media for entertainment

In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.

Benefits to authors
We also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.

Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our Support Center

 

Abstracting and Indexing

  • Scopus

Instructions to Authors
• Submission checklist
BEFORE YOU BEGIN
• Ethics in publishing
• Declaration of interest
• Submission declaration and verification
• Use of inclusive language
• Authorship
• Changes to authorship
• Copyright
• Role of the funding source
• Open access
• Submission
PREPARATION
• Peer review
• Double-blind review
• Article structure
• Essential title page information
• Highlights
• Abstract
• Keywords
• Artwork
• Tables
• References
• Video
• Data visualization
• Supplementary material
• Research data
AFTER ACCEPTANCE
• Online proof correction
• Offprints
AUTHOR INQUIRIES

Instructions to Authors
717010.pdf

Editorial Board
Editors-in-Chief

R. Nakatsu

Interactive and Digital Media Inst., National University of Singapore, 117574, Singapore, Singapore

M. Rauterberg

Dept. of Industrial Design, Technische Universiteit Eindhoven, P.O. Box 513, 5600 MB, Eindhoven, Netherlands
Associate Editors

N. Antonopoulos

University of Derby, Derby, UK

C. Bartneck

University of Canterbury, Christchurch, New Zealand

T. Belpaeme

Plymouth University, Plymouth, England, UK

C. W. Borst

University of Louisiana at Lafayette, Lafayette, Louisiana, USA

M. Cavazza

Teesside University, Middlesbrough, England, UK

K. Chorianopoulos

Ionian University, Corfu, Greece

P. Ciancarini

Università di Bologna, Bologna, Italy

S. de Freitas

Curtin University, Perth, Australia

S. Deterding, MD

University of York

O.N.N. Fernando

Nanyang Technological University, Singapore

C.E. Hughes

University of Central Florida, Orlando, Florida, USA

L. Jaccheri

Norwegian University of Science & Technology NTNU, Trondheim-NTNU, Norway

P. Jouvelot

MINES ParisTech, Fontainebleau, France

H. Katayose

Kwansei Gakuin University, Sanda-Shi, Japan

R. Malaka

Universität Bremen, Bremen, Germany

T. Marsh

James Cook University, Townsville, Queensland, Australia

C.S. Pinhanez

IBM Brazil, São Paulo, Brazil

D. Reidsma

University of Twente, Enschede, Netherlands

D. Sato

Sony Corporation, Tokyo, Japan

M.S. Seif El-Nasr

Northeastern University (NU), Boston, Massachusetts, USA

P.H.M. Spronck

Tilburg University, Tilburg, The Netherlands

W. Swartout

University of Southern California, Playa Vista, California, USA

Ed Tan

Communication Science UvA Amsterdam, The Netherlands

S.P. Walz

RMIT University, Melbourne, Victoria, Australia

H.S. Yang

Korea Advanced Institute of Science and Technology (KAIST), Daejeon, The Republic of Korea
Section Editor-in-Chief for Serious Games

M. Ma

The Glasgow School of Art, Glasgow, Scotland, UK
Section Associate Editors for Serious Games

N. Antonopoulos

University of Derby, Derby, UK

R. Malaka

Universität Bremen, Bremen, Germany

T. Marsh

James Cook University, Townsville, Queensland, Australia
Section Editor-in-Chief for Entertainment Robots

C. Bartneck

University of Canterbury, Christchurch, New Zealand
Section Associate Editors for Entertainment Robots

S. Sabanovic

Indiana University, Indianapolis, Indiana, USA
Section Editors for Interactive Television

D. Geerts

KU Leuven, Leuven, Belgium

D.A. Shamma

Yahoo! Research, Santa Clara, California, USA

Z. Yu

Northwestern Polytechnical University, Xi"an, China

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