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期刊名称:GAMES AND CULTURE

ISSN:1555-4120
出版频率:Bi-monthly
出版社:SAGE PUBLICATIONS INC, 2455 TELLER RD, THOUSAND OAKS, USA, CA, 91320
  出版社网址:http://www.uk.sagepub.com/home.nav
期刊网址:http://gac.sagepub.com/
影响因子: 1.900 (2020年) 1.574(2018年) 1.500(2017年) 1.109(2016年) 0.49(2015年) 0.390(2014年) 0.435(2013年) 0.714 (2012年)
主题范畴:CULTURAL STUDIES;    COMMUNICATION

期刊简介(About the journal)    投稿须知(Instructions to Authors)    编辑部信息(Editorial Board)   



About the journal

Games and Culture: A Journal of Interactive Media is a new, quarterly international journal  that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies.

Games and Culture's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other arenas include the following:

  • Issues of gaming culture related to race, class, gender, and sexuality
  • Issues of game development
  • Textual and cultural analysis of games as artifacts
  • Issues of political economy and public policy in both US and international arenas

Of primary importance will be bridging the gap between games studies scholarship in the United States and in Europe.

One of the primary goals of the journal is to foster dialogue among the academic, design, development, and research communities that will influence both game design and research about games within various public contexts.  A second goal is to examine how gaming and interactive media are being used outside of entertainment, including in education, for the purposes of training, for military simulation, and for political action.

Games and Culture: A Journal of Interactive Media invites academics, designers and developers, and researchers interested in the growing field of game studies to submit articles, reviews, or special issues proposals to the editor.  Games and Culture is an interdisciplinary publication, and therefore it welcomes submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.

All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt.  Manuscripts should be submitted electronically in Word or Word Perfect format and conform to the Publication Manual of the American Psychological Association (Fifth Edition) and should not exceed 10,000 words in length. Papers that do not conform to these guidelines will be returned to the author(s).

All submissions are to be formatted for 8½" × 11? paper with 1½" margins. All copy, including captions, footnotes, tables, and references, must be typed double-spaced, in 12-point Times New Roman font. An abstract of no more than 150 words, 4-5 keywords, and a brief biographical statement for each author must accompany each submission. The abstract and keywords should be placed on a separate page immediately after the title page. All figures, tables, charts, and other artwork should appear at the end of the manuscript and must be cited in the text with appropriate descriptive headings. All artwork must also be submitted in high-resolution electronic form. (High-resolution images should come in a separate file from the manuscript).

Submit manuscripts to:http://mc.manuscriptcentral.com/games

Abstracting/Indexing

Arts & Humanities Citation Index

 Current Contents: Arts & Humanities

 Current Contents: Social & Behavioral Sciences

 Journal Citation Reports - Social Sciences Edition

 NISC

 SafetyLit

 Scopus

 Social Sciences Citation Index (Web of Science)

 SocINDEX - EBSCO

 Sociological Abstracts


Instructions to Authors
Manuscripts should be submitted electronically in Word or Word Perfect format and conform to the Publication Manual of the American Psychological Association (Fifth Edition).

Submitted manuscripts must be formatted for 8½" × 11" paper with 1" margins and should not exceed 10,000 words in length. All copy, including captions, footnotes, tables, and references, must be typed double-spaced, in 12-point Times New Roman font. Papers that do not conform to these guidelines will be returned to the author(s).

Submissions must include an abstract of no more than 150 words, 4-5 keywords, and a brief biographical statement for each author.

All figures, tables, charts, and other artwork should appear at the end of the manuscript and must be cited in the text with appropriate descriptive headings. All artwork must also be submitted in high-resolution electronic form. (High-resolution images should come in a separate file from the manuscript).

Manuscripts
should be submitted electronically to http://mc.manuscriptcentral.com/games

All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt. Authors will be required to set up an online account on the SageTrack system powered by ScholarOne. Manuscripts will be sent out anonymously for editorial evaluation. Obtaining permission for any quoted or reprinted material that requires permission is the responsibility of the author. Submission of a manuscript implies commitment to publish in the journal. Authors submitting manuscripts to the journal should not simultaneously submit them to another journal, nor should manuscripts have been published elsewhere in substantially similar form or with substantially similar content. Authors in doubt about what constitutes prior publication should consult the Editor.
For questions regarding manuscript submission or other general questions, contact: Douglas Thomas, Editor, Games and Culture, Annenberg School for Communication, University of Southern California, 3502 Watt Way, Los Angeles, CA 90089-0281; email: gamesandculture@gmail.com.

Writing Assistance
Authors who want to refine the use of English in their manuscripts might consider utilizing the services of SPi, a non-affiliated company that offers Professional Editing Services to authors of journal articles in the areas of science, technology, medicine or the social sciences. SPi specializes in editing and correcting English-language manuscripts written by authors with a primary language other than English. Visit http://www.prof-editing.com for more information about SPi’s Professional Editing Services, pricing, and turn-around times, or to obtain a free quote or submit a manuscript for language polishing.

Please be aware that SAGE has no affiliation with SPi and makes no endorsement of the company. An author’s use of SPi’s services in no way guarantees that his or her submission will ultimately be accepted. Any arrangement an author enters into will be exclusively between the author and SPi, and any costs incurred are the sole responsibility of the author.

Editorial Board
Associate Editors:
Henry Jenkins University of Southern California, USA
Douglas Kellner University of California, Los Angeles, USA
Toby Miller City University London , UK
Editorial Board:
Espen Aarseth ITU-Copenhagen
Robert L. Appelman Indiana University
Barry Atkins University of Wales, Newport, UK
Richard A. Bartle University of Essex, UK
Matteo Bittanti University of California, Berkeley, UK
Tom Boellstorff University of California, Irvine, USA
Ian Bogost Georgia Institute of Technology, USA
Derek A. Burrill University of California, Riverside, USA
Gordon Calleja IT University of Copenhagen
Erik Champion Aarhus University, Denmark
Mia L. Consalvo Ohio University
Patrick Crogan University of The West of England, Bristol
Drew Davidson Carnegie Mellon University
Aaron Delwiche Trinity University
Nicolas Ducheneaut Palo Alto Research Center
Mary Flanagan Dartmouth College
Tracy Fullerton University of Southern California, USA
James Paul Gee Arizona State University, USA
Elizabeth Hayes Arizona State University, USA
Cynthia Haynes Clemson University, USA
Larissa Hjorth RMIT University, Melbourne
Jussi Holopainen Nokia Research Center
Dan Hunter University of Melbourne, Australia
Mikael Jakobsson Malmö University, Sweden
Jeroen Jansz Erasmus University, The Netherlands
Jesper Juul Singapore-MIT GAMBIT Game Lab
Yasmin B. Kafai University of Pennsylvania, USA
Douglas Kellner University of California, Los Angeles, USA
Helen Kennedy University of the West of England
Marsha Kinder University of Southern California, USA
Tanya Krzywinska Brunel University, UK, UK
Julian Raul Kücklich playability.de
David Leonard Washington State University, USA
Holin Lin National Taiwan University
Thomas M. Malaby University of Wisconsin, Milwaukee
Stephen Mamber University of California, Los Angeles, USA
Frans Mäyrä University of Tampere, Finland
Tara McPherson University of Southern California, USA
Torill Elvira Mortensen IT University of Copenhagen
David Myers Loyola University, New Orleans
Lisa Nakamura University of Illinois, Urbana-Campaign, USA
Bonnie Nardi University of California, Irvine, USA
Michael Nitsche Georgia Institute of Technology, USA
Beth Simone Noveck New York Law School
Kate O'Riordan University of Sussex
Celia Pearce Georgia Institute of Technology, USA
Andrew W. Phelps Rochester Institute of Technology
Hector Postigo University of Utah, USA
Joost Raessens Utrecht University
Christian Sandvig University of Illinois, Urbana-Champaign, USA
Dan Schiller University of Illinois, Urbana-Champaign, USA
Bart Simon Concordia University (Montreal, Canada)
Lynn Spigel Northwestern University, USA
Kurt D. Squire University of Wisconsin, Madison
Constance Steinkuehler University of Wisconsin-Madison
T. L. Taylor Massachusetts Institute of Technology, USA
James Tobias University of California, Riverside, USA
Fred Turner Stanford University, USA
Emma Westecott Ontario School of Art and Design
Mark J. P. Wolf Concordia University Wisconsin
Moses Wolfenstein University of Wisconsin-Madison
Nick Yee Palo Alto Research Center (PARC)
Jose Zagal DePaul University, USA
Eric Zimmerman NYU Game Center, Parsons


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