期刊名称:ENTERTAINMENT COMPUTING
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ISSN: | 1875-9521
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出版频率: | Bi-monthly
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出版社: | ELSEVIER SCI LTD, THE BOULEVARD, LANGFORD LANE, KIDLINGTON, OXFORD, ENGLAND, OXON, OX5 1GB
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出版社网址: | https://www.elsevier.com/zh-cn
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期刊网址: | https://www.journals.elsevier.com/entertainment-computing
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影响因子: | 1.455 |
| 主题范畴: | COMPUTER SCIENCE, CYBERNETICS; COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS; COMPUTER SCIENCE, SOFTWARE ENGINEERING |
| 变更情况: | |
期刊简介(About the journal)
投稿须知(Instructions to Authors)
编辑部信息(Editorial Board)
About the journal

Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
Specific areas of interest include: • Computer, video, console and internet games • Cultural computing and cultural issues in entertainment • Digital new media for entertainment • Entertainment robots and robot like applications • Entertainment technology, applications, application program interfaces, and entertainment system architectures • Human factors of entertainment technology • Impact of entertainment technology on users and society • Integration of interaction and multimedia capabilities in entertainment systems • Interactive television and broadcasting • Interactive art and entertainment • Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications • Mixed, augmented and virtual reality systems for entertainment • New genres of entertainment technology • Serious Games used in education, training, and research • Simulation/gaming methodologies used in education, training, and research • Social media for entertainment
In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.
Benefits to authors We also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.
Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our Support Center
Instructions to Authors
Instructions to Authors
717010.pdf
Editorial Board
Editors-in-Chief
R. NakatsuInteractive and Digital Media Inst., National University of Singapore, 117574, Singapore, SingaporeEmail R. Nakatsu
M. RauterbergDept. of Industrial Design, Technische Universiteit Eindhoven, P.O. Box 513, 5600 MB, Eindhoven, NetherlandsEmail M. Rauterberg
Associate Editors
C. W. BorstUniversity of Louisiana at Lafayette, Lafayette, Louisiana, USAEmail C. W. Borst
L. JaccheriNorwegian University of Science & Technology NTNU, Trondheim-NTNU, NorwayEmail L. Jaccheri
T. MarshJames Cook University, Townsville, Queensland, AustraliaEmail T. Marsh
W. SwartoutUniversity of Southern California, Playa Vista, California, USAEmail W. Swartout
Ed TanCommunication Science UvA Amsterdam, The NetherlandsEmail Ed Tan
H.S. YangKorea Advanced Institute of Science and Technology (KAIST), Daejeon, The Republic of KoreaEmail H.S. Yang
Section Editor-in-Chief for Serious Games
M. MaThe Glasgow School of Art, Glasgow, Scotland, UKEmail M. Ma
Section Associate Editors for Serious Games
T. MarshJames Cook University, Townsville, Queensland, AustraliaEmail T. Marsh
Section Editor-in-Chief for Entertainment Robots
Section Associate Editors for Entertainment Robots
Section Editors for Interactive Television
Z. YuNorthwestern Polytechnical University, Xi"an, ChinaEmail Z. Yu
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